Every game artist knows the grind: fix the mirrored mesh with flipped normals, move pivots one object at a time, rebuild the same UV stack on forty props, create LOD chains by hand, box out collisions one by one, and then hunt through the outliner to check nothing is missing before export. None of it is creative work — it is just the tax you pay to get assets into the engine. The Game Asset Pipeline Toolkit is six add-ons that automate that tax. Each tool solves one specific prep task; together they cover the full path from raw model to engine-ready asset. WHAT'S INSIDE • Mirror Forge — Interactive multi-axis mirroring with a live animated preview, smart _L/_R renaming, and automatic normal/scale correction baked into the result. No more negative-scale duplicates. • Pivot Forge — Press one key, click anywhere on your mesh, and the pivot snaps there — with vertex, edge-midpoint, and face-center snapping. Plus batch tools: pivot-to-bottom, pivot-to-cursor, bounding-box center, and mass center across your whole selection. • UV Maps Forge — Manage UV maps across many objects at once: add, rename, reorder, and delete layers; set the active and render UV on the entire selection in one click; and sync a full UV stack from one object to the rest. • LOD Forge — Generate up to 6 LOD levels per object with automatic or manual decimation ratios, non-destructive Decimate modifiers, triangle-count summaries with reduction percentages, automatic backups of your originals, and batch mode with a progress bar. • Collision Forge — Box, sphere, capsule, convex hull, and mesh collisions with Unreal-style naming (UBX_, USP_, UCP_, UCX_) baked in. Multi-hull convex decomposition via V-HACD on Windows, macOS, and Linux; live sliders to re-tune after generating; and scene-wide collision management (select / show-hide / delete). • Asset Lens — The QA pass before export: detect and solo LOD levels, catch invalid LOD names and missing LOD levels in a chain, filter and bulk-select objects by name rules, and see scene statistics (LOD and collision object counts) at a glance. BUILT AS ONE PIPELINE The tools share conventions. LOD Forge names assets _LOD0…_LOD6; Asset Lens validates exactly that convention; Collision Forge strips LOD suffixes and uses the UBX_/UCX_ prefixes that Asset Lens counts and Unreal expects. Model it, mirror it, set its pivot, sort its UVs, generate LODs and collisions, validate, export. BUNDLE VALUE Sold solo, the four paid tools total $70. This bundle is $59 — a $11 saving, plus every future update for free. Mirror Forge and Pivot Forge are always free; the bundle just packages them together with the paid four for one download. WHO IT'S FOR Game artists (indie, freelance, or studio) preparing static and modular assets for Unreal, Unity, or Godot; technical artists doing asset QA; and anyone tired of doing the same five prep steps on every single mesh. COMPATIBILITY Blender 4.0+ (Collision Forge requires 4.2+). No external dependencies to install — everything ships in the add-ons. V-HACD binaries bundled for Windows, macOS, and Linux. Try before you buy: Mirror Forge and Pivot Forge are free standalone downloads on this same storefront.