The Forge Foundry/Game Asset Pipeline Toolkit
Blender 4.2+Win · macOS · LinuxOne-time $20

Collision Forge

Engine-ready collision shapes with Unreal-style naming baked in.

Boxes, spheres, capsules, convex hulls and mesh collisions — plus V-HACD multi-hull decomposition on every platform.

Instant download · free updates forever · 30-day refund policy

What it does

Boxes, spheres, capsules, convex hulls and mesh collisions — plus V-HACD multi-hull decomposition on every platform.

Every shape you need

Box, sphere, capsule, convex hull and mesh collisions, generated straight from your selection.

UBX_ / USP_ / UCP_ / UCX_

Unreal-style prefixes applied automatically — import into UE and collisions just work.

Multi-hull V-HACD

Convex decomposition for concave shapes, with bundled V-HACD binaries for Windows, macOS and Linux.

Re-tune live

Adjust sliders after generating and watch the collision update — no delete-and-redo loop.

Scene-wide management

Select, show/hide or delete every collision object in the scene from one panel.

No dependencies

Everything ships inside the add-on — nothing else to install.

How it works

Select

Pick a mesh — simple or concave.

Generate

Choose the shape; V-HACD handles the hard ones.

Export

Engine-ready names, engine-ready physics.

Part of the Game Asset Pipeline Toolkit

Six add-ons that share one set of conventions — from mirroring to export QA, each tool picks up where the last one left off.

Mirror ForgeMulti-axis mirroringFree
Pivot ForgeOne-key pivot placementFree
UV Maps ForgeBatch UV management$15
LOD ForgeAutomatic LOD chains$20
This toolCollision ForgeEngine collision shapes$20
Asset LensScene QA & validation$15

Get all six — Pro Bundle

The four paid tools cost $70 solo. The bundle is $59 (save $11) and every future update is free.

View the Pro Bundle →

Questions, answered

Which Blender versions?

Blender 4.2 and newer (this one needs 4.2+; the rest of the toolkit runs on 4.0+).

Does multi-hull work on Mac/Linux?

Yes — V-HACD binaries for Windows, macOS and Linux are bundled and used automatically.

Only for Unreal?

The UBX_/UCX_ convention is Unreal's, but the shapes are plain meshes — Unity and Godot workflows use them too.

What if it's not for me?

30-day refund policy — email us and you get your money back.

Stop paying the prep tax

$20 one-time · free updates · 30-day refund policy.